"Weapon_FireAxe.Miss"
{
	"channel"	"CHAN_WEAPON"
	"soundlevel"	"SNDLVL_64dB"
	"volume"	".6"
	"rndwave"
	{
	"wave"		")weapons/cbar_miss1.wav"
	"wave"		")weapons/cbar_miss2.wav"
	}
}

"Weapon_FireAxe.MissCrit"
{
	"channel"	"CHAN_WEAPON"
	"soundlevel"	"SNDLVL_64dB"
	"volume"	".6"
	"wave"		")weapons/cbar_miss1_crit.wav"
}

"Weapon_FireAxe.HitFlesh"
{
	"channel"	"CHAN_ITEM"
	"soundlevel"	"SNDLVL_NORM"
	"volume"	"1.0"
	"rndwave"
	{
		"wave"		"weapons/axe_hit_flesh1.wav"
		"wave"		"weapons/axe_hit_flesh2.wav"
		"wave"		"weapons/axe_hit_flesh3.wav"
	}
}

"Weapon_FireAxe.HitWorld"
{
	"channel"	"CHAN_ITEM"
	"soundlevel"	"SNDLVL_NORM"
	"volume"	"1.0"
	"rndwave"
	{
		"wave"		"weapons/cbar_hit1.wav"
		"wave"		"weapons/cbar_hit2.wav"
	}
}

"Weapon_FireAxe.Draw"
{
	"channel"	"CHAN_AUTO"
	"soundlevel"	"SNDLVL_74dB"
	"volume"	".5"
	"wave"		"weapons/draw_melee.wav"
}

"Weapon_BrandingIron.Draw"
{
	"channel"	"CHAN_AUTO"
	"soundlevel"	"SNDLVL_74dB"
	"volume"	".5"
	"wave"		"weapons/draw_melee.wav"